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ZombieSurvival WikiReference & help

FAQ & troubleshooting

Release status, dependency checks, arena readiness, weapon problems and reset troubleshooting.

Preview documentation · Coming later this year

Where can I download the plugin?

ZombieSurvival is coming later this year. No purchase or download link is available yet. These pages preview the current revamped build.

The plugin will not enable

Check the first console error. WeaponMechanics and MechanicsCore are required, and all plugin/server versions must be compatible. The current build targets Minecraft 26.1.2; that server requires Java 25 or newer.

If MySQL is enabled, also check its connection settings. Fix the underlying startup error before attempting arena setup.

An arena is not ready or cannot start

Run /zs arena status <arena> and review missing setup requirements. Check the lobby, spectator and player spawn positions, minimum/maximum player count, rooms with zombie spawns and the saved world template.

Stand inside the arena's own world when creating stations. Stop and empty the arena before changing setup; edits are blocked while games or resets are active.

A weapon is missing or a purchase fails

Run /zs weapons install, then /wm reload. Check WeaponMechanics' console output and compare its weapon identifiers with Weapons.yml. Old CrackShot names do not refer to the new weapon definitions.

Confirm that wall buys, boxes and Pack-a-Punch upgrades reference available weapons. A resource pack supplies client visuals; it does not substitute for valid server-side weapon definitions.

Custom models are not visible

Confirm that the player received and accepted the intended resource pack. Check the hosted pack URL and matching hash, and use a pack compatible with the client's version. Test the generated/merged pack on a real client after updates.

A teammate is downed

Use the game's revive interaction to bring the player back while the opportunity remains. Players outside the active squad may spectate. Test the revive flow as part of your arena play-through rather than relying only on successful server startup.

Doors or barriers do not reset as expected

Normal resets use a block journal; world templates provide recovery. Verify that the finished map was saved with /zs arena saveworld <arena> while empty and stopped. Restoring an older template removes unsaved construction changes.

Why does a setup permission not unlock setup?

The current command handlers check zombiesurvival.admin even though separate setup/reload nodes are declared. Use the commands and permissions reference to assign the permission actually checked by the build.

Can I use both modes on one server?

Yes, select a mode per arena. BO2 follows classic points-driven rounds; COLDWAR adds salvage, plate armor and a selectable loadout. For multiple simultaneous games, use the multi-arena configuration rather than one-game-per-server Bungee mode.