Game modes
Choose BO2 or COLDWAR rules for each arena and understand their progression systems.
Preview documentation · Coming later this year
One mode per arena
Select a mode while the arena is empty and stopped:
/zs arena setmode <arena> BO2
/zs arena setmode <arena> COLDWAR
These commands show the two alternatives; choose one for your arena. They refer to Minecraft adaptations inspired by those games, rather than exact recreations of every original mechanic.
BO2
BO2 focuses on the classic points-driven round loop: survive waves, repair barriers, open rooms, buy perks and improve weapons. It is a straightforward starting point for a traditional zombies map.
COLDWAR
COLDWAR adds salvage drops, a three-tier plate-armor system, an armor wall-buy station and a selectable starting loadout. This adds another resource and upgrade path beside the shared points economy.
What the modes share
Both modes use your configured arenas, rooms, spawns and stations. WeaponMechanics remains required for gunplay. Both can use perks, Pack-a-Punch, mystery boxes, power-ups and team revives.
Mode behavior and balance belong to the mode implementation and configuration. Test your station placement and upgrade paths after changing an arena's mode.
Custom modes
The current code provides a GameMode service-provider interface for registering additional modes. That is a developer extension point; only BO2 and COLDWAR are bundled modes described here. Installing an unrelated plugin does not automatically add a new supported mode.